As a Games Designer, I am responsible for the concept and creation of a game. A design document is written to state every level, action, ability or mechanic that will be created to theorize a similar yet new experience.
To build the prototype or full game, I use the following software below:
|My main software is Unity2D with C# scripting, developing for PC and Android.
I can also develop in Unity3D, and happy to learn new software like AirConsole, Virtual or Augmented Reality.
|Adobe Photoshop||I am comfortable with image manipulation and editing using free or paid sprites.
The creator will be credited.
|Adobe Premiere||My video-editing tool for cutting, splicing, and transitioning.|
|Audacity||For some audio-editing if necessary.|
|Version Control||Git, GitHub, GitLab, Bitbucket, with backups on Google Drive, OneDrive and locally.|
|Other||Unreal Engine, GameMaker Studio, Android Studio, Blender.|